Ein Mädchen trägt eine VR-Brille und bewegt seine Arme (Bild: pixabay.com)
pixabay.com

2017 - 2020 - Hyper360 - Immersive Media

The advent of 360° video brings new possibilities to the media landscape, whether via PC, smartphone, VR glasses or TV. The goal is the total immersion of the viewer within the scene.

And it is exactly this topic which the Hyper360 project addresses.

The Project

  • Das Logo von Hyper360 (Bild: rbb Innovationsprojekte)
    rbb Innovationsprojekte

    The Hyper360° project enables editors to enrich their 360° reports and films with additional content. The ‘film in film’ functionality allows the integration of either 2D or 360° material. The intention is to heighten the viewer’s sense of the space and to strengthen viewer immersion in events.

    We will also test more efficient production methods for 3D video. We aim to create new tools for making 3D models of presenters and actors, which can then be used in 360° scenes. This allows for expanded moderation and the addition of virtual ‘companions’ to lead viewers through the video. These ‘companions’ can be positioned anywhere to accompany a viewer through the virtual space.

  • Das Logo von Hyper360 (Bild: rbb Innovationsprojekte)
    rbb Innovationsprojekte

    rbb will use the project outcomes to conceive, create and publish interactive 360° content.

    The Innovations team is cooperating with four editorial teams to create 360° concepts. Users will be invited to participate in tests in 2019.

  • Das Logo von Hyper360 (Bild: rbb Innovationsprojekte)
    rbb Innovationsprojekte

    Centre for Research and Technology Hellas - Information Technologies Institute (CERTH), Greece | Website

    Drukka KFT, Hungary | Website

    Engineering Ingegneria Informatica S.p.A., Italy | Website

    Eurokleis s.r.l., Italy | Website

    Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V., Germany | Website

    Joanneum Research, Austria | Website

    R.T.I. S.p.A. - Mediaset S.p.A, Italy | Website